Modeling Assignment

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This assignment deals with the program blender. so you must know how to use it!

For this assignment you will use the techniques explored in class to model the “main character” of your story

For a review of those techniques, go here:,_Part_1.html

Your character might be organic, such as a humanoid or an animal, or it may be a machine, such as a vehicle or a robot, or even a building. The model could be a single mesh, or it might be an assemblage of meshes. If the model is a humanoid the pose should be a T-pose. You should use your reference to insure that the proportions of the model are correct. Reference typically includes a front and side view, and sometimes a top view as well (such as an elevation and a floor plan).
The model for now will be unshaded, and no scene elements or props are required. Default lighting will do for this stage. The workspace preview should be set to “Material” and smooth shading should be turned on. Screen captures of the model from a few different angles (or a quad view) are what you need to submit. The .png files should be cropped to 720 X 480 and uploaded to your documentation.

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