3D Animation Research
The Computers have revolutionized the practical technologies in our daily lives. T.V, microwaves, phones, air-conditioning and almost every other technology uses computer technology in some form or another. Similarly, it has influenced the art, creating a new line of digital artists. Animation; the visual story-telling art, was born when the art met the technology. Animated filmmaking and visual storytelling are grown into multi-billion dollar entertainment need.
The leading animation firm Pixar’s intern experiences page states:”One day, we had lunch with Ed Catmull, the President and Co-Founder of Pixar. He told us that we are and always will be a storytelling company. Our job is to make timeless stories that inspire people, make them cry and make them laugh. We are not here to just make a quick buck… [Pixar] is much more than just a cool place to work. It is a place where you can live out your childhood dreams of storytelling and filmmaking, and know that your hard work is inspiring people of all ages, all over the world.”According to Dave Kehr- “Animation, the art of making inanimate objects appear to move. Animation is an artistic impulse that long predates the movies”.
Animation has existed for over one hundred years and is not limited just by computer animation. The computer acts as a tool for artists to develop creative ideas. Paintings, drawings, sketches and initial 2D Photoshop computer graphics are the styles which lead to 3D animation. In Adobe Photoshop, scanned sketches are manipulated by adding or removing layers, blending until the desired artistic look is acquired. Initially, storyboards and low-resolution 3D characters are created to eliminate the possible problems and to enhance the design in the process.
Once the story is finalized with scene details, characters and sets, the 3D work of the animated project can begin. Autodesk Maya, Autodesk 3Ds Max, Avid Softimage XSI and Houdini are some of the software that artists use to refine the work. At the end of the animation process, the final sets of images are rendered. These images are played together in sequence at a rate of 24 frames per second to create the final animated film.